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" There’s a lot of potential for fun here. Enjoy! (And many thanks to G2 NiGhtMaRe for creating such a neat add-on!) No Comments » PuGing Pays Off by Lassirra | Posted In: Gear, Raids So, I was, once again, on my rogue this afternoon. I hopped into LFG for BRD since I have a metric ton of quests in there that I need to do. And while I was sitting in the LFG channel, I see someone LFM for Kara, cleared up to Prince. I think to myself, “Why not. ” and send them a tell. A few minutes later, I’ve swapped over to my priest and gotten myself an invite. We head in, clear trash, and make our way to Prince. Down on the first attempt. drops, and I’m the only one that rolls on it. Jackpot! Thanks for the invite, hearth back to Shatt. Log back over to my rogue. Later in the evening, my rogue’s sitting in Shatt, since I was picking up some [Imbued Vial]s to make some pots. While I’m standing in Shatt, I see in General chat: “LFM Gruul’s” I think to myself, “Why not. ”, log back over to my priest, and send a tell. Next thing I know, I’m standing inside Gruul’s, buffing. We get our act together, pull Maulgar. First couple times we wipe, while folks try to get used to each other, etc. Third time’s the charm, and Maulgar eats dirt. [Light-Mantle of the Incarnate] with a roll of 83. Thanks much! Onto Gruul, whom we one-shot, nothing fancy for me. (Two pairs of hunter pants drop, [Dragonspine Trophy] drops, as well as a caster hat.) “We’re taking names, and those who came this week will get priority next Monday if any of you want a spot again.” Why, thank you! Don’t mind if I do. Two PuGs, two substantial upgrades. Not a bad day. 4 Comments » Getting there, slowly, but surely Thursday, 03.13.2008 by Lassirra | Posted In: Alt Spotlight Bredyn hit 52 last night, and put on her first piece of her dungeon 1 set: [Shadowcraft Bracers].
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" management theory has followed a smooth trajectory, from enslavement to empowerment. The 20th century began with Taylorism — engineer Frederick Winslow Taylor's notion that workers are interchangeable cogs — but with every decade came a new philosophy, each advocating that more power be passed down the chain of command to division managers, group leaders, and workers themselves. In 1977, Robert Greenleaf's Servant Leadership argued that CEOs should think of themselves as slaves to their workers and focus on keeping them happy. Silicon Valley has always been at the forefront of this kind of egalitarianism. In the 1940s, Bill Hewlett and David Packard pioneered what business author Tom Peters dubbed ""managing by walking around,"" an approach that encouraged executives to communicate informally with their employees. wow gold In the 1990s, Intel's executives expressed solidarity with the engineers by renouncing their swanky corner offices in favor of standard-issue cubicles. And today, if Google hasn't made itself a Greenleaf-esque slave to its employees, it's at least a cruise director: The Mountain View campus is famous for its perks, including in-house masseuses, roller-hockey games, and a cafeteria where employees gobble gourmet vittles for free. What's more, Google's engineers have unprecedented autonomy; they choose which projects they work on and whom they work with. And they are encouraged to allot 20 percent of their work week to pursuing their own software ideas. The result. wow lvl service Products like Gmail and Google News, which began as personal endeavors. " "By studying how people behave during disease outbreaks in virtual online worlds, epidemiologists hope to uncover real-world epidemic insights. Two years ago, so-called Corrupted Blood swept the World of Warcraft. (Wikipedia describes the outbreak here.) A new Lancet Infectious Disease study found that players responded as they might in the real world: some risked infection to save others.
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" Virtual bioterrorist Allen and his guild, domus fulminata, used a similar teleportation technique to spread an epidemic throughout in-game cities. Using a contagious curse called Corrupted Blood that could kill most players in seconds, Allen and his guild purposely infected other players and created a semi-permanent well of disease in cities' non-player characters. Allen and his group found the chaos caused by their actions humorous. ""It's just funny to watch people run away screaming,"" he said. Such actions bear telltale signs of terrorism. Allen's small group blended in with the general population and waited for a weakness in the system to attack. Just as in real life, such tactics can be effective in Warcraft. ""The advantage goes to the asymmetric actors who can operate under the radar,"" said Yale University terrorism expert Stuart Gottlieb. Like the Department of Homeland Security, World of Warcraft operator Blizzard Entertainment tries to foresee vulnerabilities and address them as they become apparent. wow gold After the company's initial attempt to end the Corrupted Blood attacks, players found ways to circumvent new security measures by using in-game pets as vectors for disease. Yet Blizzard is uncomfortable calling Warcraft players terrorists. ""As we have always stated, World of Warcraft is first and foremost a game,"" said Blizzard representative Shon Damron. ""It's never been designed to mirror reality or anything in the real world."" Whether the game's operators want to admit it or not, Warcraft does mirror reality to some extent. Perhaps the game's biggest weakness as a model for studying terror tactics is that death in World of Warcraft is a nuisance at most. Because the stakes for both terrorists and civilians are lower than they are in the real world, Yale's Gottlieb said he remains skeptical that the game could shed much light on the deeply complex social, political and cultural causes of terrorism. ""This is very interesting and relevant to the times,"" he said, ""though I wouldn't base a new counterterrorism strategy on the nuances of a videogame."" " "Virtual terrorists blowing themselves up and spreading disease inside World of Warcraft could provide counterterrorists with a window into real-world plots.
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